Week2: Collaboration Unit Project Brief

Team members:

Zhengzhong Liang, Wanxuan Liu, Ziyin Wang, Guanze Wu.

Project: Shut Down (Tentative):

The project is to make a cel-shading near-future sci-fi animation short film.

Cel shading is a type of NPR (Non-photorealistic rendering), which can be also called toon shading. It uses less shading colour instead of a shade gradient or tints and shades in 3D production to flatten the animation graphics and simulate the feeling of 2D animation.

Realistic rendering
cel-shading

Story draft: 

In a near future, robots are widely used in people’s daily life. A computer virus explosion leads to a chaotic, which strains the relationship between the oversensitive protagonist and his suspected robot. A misunderstanding drives the protagonist to fight with his suspected robot and died accidentally in this fight. The story finally shows that the robot is not affected by the virus at all. 

Key Words: Near-future, Computer Virus, Absurd Story

Task Assignment(Recently):

The process of this project may cover Storyboard, Modeling, Texturing, Rigging, Animation, Lighting and Rendering, Composite and Editing. This task assignment is for reference only, which will be adjusted later based on the progress rate and other requests.

Wanxuan Liu: Storyboard, Editing, Visual effects

Ziyin Wang: Layout, Animation, Composite

Zhengzhong Liang: Modeling, Texturing, Rigging, Lighting and Rendering,

Guanze Wu: Modeling, Texturing, Rigging, Lighting and Rendering

References & Mood Boards & Sketches:

Ideas:

We decide to breakdown the story into three parts: Background and Attempt, Chasing and Fighting, results.

Background and Attempt: We decide to use voiceover like TV news to release the message of a computer virus explosion. We also decide to use a dream sequence to show the protagonist’s horrible imaginations after he heard the news, which strengthens his attempt to get away from his robot or even try to kill it.

Chasing and Fighting: This part can be the most important part of this story. How to design the interactions among characters, robots and props in the scene, and how to exaggerate the dramatic relationship between character and robot is still under discussion.  

Result: We decide to end this story with an absurd ending. The character died because of the misunderstanding.  

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