Bouncing ball is the most important part of the whole 3D animation learning, because it represents the most direct timing and spacing step. I think in this stage, hand-painted ruler is much more necessary than application of software , which can not only exercise my grasp of time, but also improve my judgment of frame number. Therefore, I first drew the trajectory and sketch of the Bouncing ball I am satisfied with in TVP(a 2D animation software), and then put it into Maya for production, which has achieved a perfect effect in my opinion. Of course, I think the material of the ball is also an essential part. I choose the material of tennis and basketball.
week2:Bouncing ball practice
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