Author Archives: Ziyin Wang
WEEK8:Refine the completed version
This exercise not only made me know more about the sequence of head, chest and body movements but also made me realize how important good reference is The next work is dubbing and editing, and post-work.This project really improved my … Continue reading
WEEK6:Transformation from original circulation walking to forward walking
This week’s task is to continue to make character animation. Since there are a lot of walking animations in our animation, it is inevitable that how to make a smooth-moving animation has also become a difficult problem. The problem in … Continue reading
WEEK7:Refine the animation, and follow and transform some shots
Taking the following video as an example, I did some copying and learning. I am not very familiar with the camera in 3DMAX. It is a little stiff to do This week, the plan was temporarily shelved due to the … Continue reading
WEEK5:Animation production and some small problems
My plan this week is to complete the animation of 2-3 shots: The difficulty of this is that because this is a very realistic project, my action design must also be very close to real people. In order to highlight … Continue reading
WEEK6:Modification of the upper
This week I refined this animation, which is really a painful thing in software without curves. At the same time, a lot of gang shots appeared: It’s a big challenge for me to repair the upper while ensuring the continuity … Continue reading
WEEK4:Making eye socket maps and materials.
In the last week, I finished making the eye beads. This week, I will make the eye sockets. Of course, the first step is to find the reference (a really important step) At the same time, I also started the … Continue reading
WEEK5:Interactive animation
This has always been a problem for me. It’s easy to overreact. It’s not natural. So this week, I consulted Mr Michael, got some advice from him, and continued to find references for such weapons interactions. In this case, I … Continue reading
WEEK3:Model making of eyeballs, learning of materials and maps.
This week, my team members were working in an orderly manner. I also started the second part of the eyes, the production of eyeballs. Then I made its maps and materials in SP to make it look more like a … Continue reading
WEEK4:Pose design of duel
This week, I made a pose, because 3DMAX didn’t have step mode, which made me very uncomfortable, but I still made the reference pose that I thought was good Some shots without interaction are mainly to improve the accuracy of … Continue reading
WEEK2:Monster design, eye model making
My task this week is to design our last monster character and think about the animation. First, I looked for many references, such as crocodile and dinosaur skin, pupil, and eye contour modelling some reference: and of course some concept … Continue reading