Author Archives: Ziyin Wang

WEEK3:Action reference and dynamic analysis

My goal this week is to find the appropriate reference and analyze it His series of videos have introduced the way of action, and many fancy actions are also worth learning It is a fast and powerful strike method, which … Continue reading

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WEEK 1: A new collaborative project on fog, terror and exploration.

At the end of last semester, my partner and I had a new idea to make a more realistic and atmospheric short film with UE4. We also laid a good foundation for cooperation and mutual trust in the previous collaboration. … Continue reading

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WEEK2:Plot setting, the embodiment of the story

This week is mainly about thinking about the plot of the animation (the rationality of the action) so that animation can be reasonably displayed. After a series of screenings, I decided to set the theme in the mythical age and … Continue reading

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WEEK1:Conception of individual project

This semester, I am going to start a personal project of my own, which is tentatively scheduled to be a display of action. This is the part I am most interested in. I am very interested in the law of … Continue reading

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Collaborative Unit_Submission post

The Animation Film: SHUT DOWN Personal Works: This is the first animation short film I completed in the graduate stage, which is due to my excellent team members. Hope everyone will like it. My role in the team: Story: Different story … Continue reading

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Week9:The final film!

With the final editing and soundtrack, with everyone’s adjustment and suggestions, we get this young but satisfactory work!

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Week9:Finish and complete the animation process

In the last week, I finally completed the production of the whole animation action process. In the animation from the first edition to the second edition to the final edition, I repeatedly changed the lens several times, which is my … Continue reading

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Week8:Imagine the design and finalization of the lens

For a realist, it is a big challenge for me to conceive imaginary content out of thin air, so this week I mainly focused on the depiction of imagination. I planned a total of five different shots, and finally selected … Continue reading

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Week7:Add more details to the shot

This week’s work is relatively simple, mainly to continue to add details, movement rules, etc., and continue to conceive fighting and fantasy shots, while my team members continue to work hard to render and debug. I’ll try to design the … Continue reading

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Week6:Add shots and change layout

After a few weeks of production, I found that the initial lens could not meet our current needs, so after referring to a large number of films, I decided to make a new version of the layout to make our … Continue reading

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