Author Archives: Ziyin Wang

WEEK 7 Note:

character appeal: design,performance and role exaggeration: realism ,element of exaggeration definition: reviewed:

Posted in Design for animation, narrative structure and film language | Leave a comment

Week 7: 3DEqualizer & Body Mechanics Part 2

This week is mainly about last week’s smooth human body mechanics, and made a new and more difficult human body mechanics BK, but it’s not very ideal

Posted in 3D Animation Fundamentals | Leave a comment

Week 6: Character & Story development breakdown.

Take 2 films you enjoy and break down the character development and story development throughout the film: Analyse how the main characters evolve Analyse how the characters drive the story If there are similarities between your films point this out … Continue reading

Posted in Design for animation, narrative structure and film language | Leave a comment

WEEK 5: Body mechanics and Blocking step practice

First, according to the tutor, adjust Maya’s settings to the same as the teacher,then I chose a simpler practice, the back somersault of the small ball with only half of body.The first step is to find a suitable reference and … Continue reading

Posted in 3D Animation Fundamentals | Leave a comment

Week 5: Film analysis – story arc & Characters breakdown & Character timeline

audio-visual:Vision – desert scenery, laying the visual tone, desolate, wild, cruel, magnificent and heroic, pointing out the relationship between the role and the environment.Close up – enlarge the details, create drama, increase the contrast attribute of the character, and make … Continue reading

Posted in Design for animation, narrative structure and film language | Leave a comment

WEEK4:Walk Cycle

In this Walk Cycle study, I learned a lot of experiences and lessons, such as how to make pose more perfect, the addition of overflow and follow-through, and reorganized the animation principles learned before, feeling that I have made new … Continue reading

Posted in 3D Animation Fundamentals | Leave a comment

week4:Analysis Of Mise-en-Scène

Settings & Props This scene is filled with chemical elements and science photos, which shows the audience that it is a chemistry experiment class. Through these settings, people can realize that characters are all students. Costume, Hair & Make Up … Continue reading

Posted in Design for animation, narrative structure and film language | Leave a comment

week4:notes

05.lighting and colour lighting and colour can be used to achieve a variety of effects: highlight important characters/objects within the frame to make characters look mysterious by shading sections of the face and body to reflect a characters mental state/hidden … Continue reading

Posted in Design for animation, narrative structure and film language | Leave a comment

Week 3: Politics in Media

Political propaganda has always been a major feature of media works, and generally, such films are boring, and what I want to talk about today is a superhero film, the catcher. The story of the catcher mainly took place at … Continue reading

Posted in Design for animation, narrative structure and film language | Leave a comment

WEEK3 :Solid Posing

3 Drama (emotional) poses: 1.Excitement_01 2.Relaxed 3.Excitement_02 3 Action poses 01.Kick 02.Beat 03.Carry

Posted in 3D Animation Fundamentals | Leave a comment