Author Archives: Ziyin Wang

week2: Different ATTITUDE of Disney’s Hyperrealism animation

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week2:Bouncing ball practice

Bouncing ball is the most important part of the whole 3D animation learning, because it represents the most direct timing and spacing step. I think in this stage, hand-painted ruler is much more necessary than application of software , which … Continue reading

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week2:12 Principles of Animation & Good & Bad Animation

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week2:Boucingball with Obstacle practice

This time, I still chose the traditional hand drawing and 3D practice method, but obviously, after adding obstacles, my control decreased. I couldn’t make my animation like the track I had planned in advance. Finally, the rhythm was a little … Continue reading

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week2:My understanding of 12 Principles of Animation

In the early days hand drawn animation a group of Disney animators came together and defined 12 rules of animation that when applied properly could create amazing animation and engaging experience for the audience. In 1981 Disney animators, Frank Thomas … Continue reading

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WEEK 2: Bouncing ball with tailed practice

The small ball with tail mainly practiced overlap and follow action. On the basis of the teacher, I tried to change the direction a little.

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week2:Good animation and bad animation use the standard of twelve rules

In my understanding, good animation must include all 12 rules, which makes people look smooth and firmly attracted by the characters.In my mind, the ice age series of blue sky studio is an animation work that perfectly achieves this, especially … Continue reading

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Week 2: The animation studios/animators who imitated Disney’s hyperreal animation aesthetic in their editing.

As we all know, as the leading company in the animation industry, Disney’s editing lens processing is world-class, which is not too much to say that it is an industry-standard. If we want to say animation with a similar style, … Continue reading

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week 1:My understanding of the history of film, animation and VFX

After the first week’s study(Design for Animation, narrative structure and film language ),I exactly learned a lot,especially the history of film, animation and VFX,there’s some understanding of mine after those videos and a timeline I laid out after class. When … Continue reading

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week1:study note

In this week’s study, I mainly learned camera, shooting and lens language, which I am very interested in. At the same time, I also learned the history of CGI and the development history of animation: Shot Length Wide shot – … Continue reading

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