Category Archives: Advanced and Experimental 3D computer animation techniques project1

Project 1 Submission Post

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WEEK9:Maya to UE import technology processing, and some animation optimization

This week, I learned how to extract bone information from Maya and import it into the UE scene, this is very helpful for our later rendering and atmosphere work. It can save a lot of time in the later stage … Continue reading

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WEEK8:Animation in different scenes

This week I’ll continue to make the rest of the scenes, It includes long shots, medium shots and close-ups. For animation, a long shot is undoubtedly a great test of skills, because it requires a strong overall ability, which is … Continue reading

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WEEK7:The challenge of realistic animation

This week, my character is doing some animation of exploration and reaction. The same two people appear in one shot: This scene is an animation from a person squatting down to getting up.At the beginning, I wanted to do the … Continue reading

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WEEK6:Transformation from original circulation walking to forward walking

This week’s task is to continue to make character animation. Since there are a lot of walking animations in our animation, it is inevitable that how to make a smooth-moving animation has also become a difficult problem. The problem in … Continue reading

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WEEK5:Animation production and some small problems

My plan this week is to complete the animation of 2-3 shots: The difficulty of this is that because this is a very realistic project, my action design must also be very close to real people. In order to highlight … Continue reading

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WEEK4:Making eye socket maps and materials.

In the last week, I finished making the eye beads. This week, I will make the eye sockets. Of course, the first step is to find the reference (a really important step) At the same time, I also started the … Continue reading

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WEEK3:Model making of eyeballs, learning of materials and maps.

This week, my team members were working in an orderly manner. I also started the second part of the eyes, the production of eyeballs. Then I made its maps and materials in SP to make it look more like a … Continue reading

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WEEK2:Monster design, eye model making

My task this week is to design our last monster character and think about the animation. First, I looked for many references, such as crocodile and dinosaur skin, pupil, and eye contour modelling some reference: and of course some concept … Continue reading

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WEEK 1: A new collaborative project on fog, terror and exploration.

At the end of last semester, my partner and I had a new idea to make a more realistic and atmospheric short film with UE4. We also laid a good foundation for cooperation and mutual trust in the previous collaboration. … Continue reading

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