Category Archives: Advanced and Experimental 3D computer animation techniques project2

Project 2 Submission Post

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WEEK10:summary

The project this time has both regret and satisfaction. The satisfaction is that this is the first time I have made such a highly completed two-person interactive animation. It is indeed a great challenge for me, but I still finished … Continue reading

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WEEK9:Music and editing

After trying many versions of music and the beginning and end of the film, the final version was finalized I added a grey filter to make it look more like an old movie. Of course, there is no perfect version. … Continue reading

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WEEK8:Refine the completed version

This exercise not only made me know more about the sequence of head, chest and body movements but also made me realize how important good reference is The next work is dubbing and editing, and post-work.This project really improved my … Continue reading

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WEEK7:Refine the animation, and follow and transform some shots

Taking the following video as an example, I did some copying and learning. I am not very familiar with the camera in 3DMAX. It is a little stiff to do This week, the plan was temporarily shelved due to the … Continue reading

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WEEK6:Modification of the upper

This week I refined this animation, which is really a painful thing in software without curves. At the same time, a lot of gang shots appeared: It’s a big challenge for me to repair the upper while ensuring the continuity … Continue reading

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WEEK5:Interactive animation

This has always been a problem for me. It’s easy to overreact. It’s not natural. So this week, I consulted Mr Michael, got some advice from him, and continued to find references for such weapons interactions. In this case, I … Continue reading

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WEEK4:Pose design of duel

This week, I made a pose, because 3DMAX didn’t have step mode, which made me very uncomfortable, but I still made the reference pose that I thought was good Some shots without interaction are mainly to improve the accuracy of … Continue reading

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WEEK3:Action reference and dynamic analysis

My goal this week is to find the appropriate reference and analyze it His series of videos have introduced the way of action, and many fancy actions are also worth learning It is a fast and powerful strike method, which … Continue reading

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WEEK2:Plot setting, the embodiment of the story

This week is mainly about thinking about the plot of the animation (the rationality of the action) so that animation can be reasonably displayed. After a series of screenings, I decided to set the theme in the mythical age and … Continue reading

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