Category Archives: Collaboration Unit
Collaborative Unit_Submission post
The Animation Film: SHUT DOWN Personal Works: This is the first animation short film I completed in the graduate stage, which is due to my excellent team members. Hope everyone will like it. My role in the team: Story: Different story … Continue reading
Week9:The final film!
With the final editing and soundtrack, with everyone’s adjustment and suggestions, we get this young but satisfactory work!
Week9:Finish and complete the animation process
In the last week, I finally completed the production of the whole animation action process. In the animation from the first edition to the second edition to the final edition, I repeatedly changed the lens several times, which is my … Continue reading
Week8:Imagine the design and finalization of the lens
For a realist, it is a big challenge for me to conceive imaginary content out of thin air, so this week I mainly focused on the depiction of imagination. I planned a total of five different shots, and finally selected … Continue reading
Week7:Add more details to the shot
This week’s work is relatively simple, mainly to continue to add details, movement rules, etc., and continue to conceive fighting and fantasy shots, while my team members continue to work hard to render and debug. I’ll try to design the … Continue reading
Week6:Add shots and change layout
After a few weeks of production, I found that the initial lens could not meet our current needs, so after referring to a large number of films, I decided to make a new version of the layout to make our … Continue reading
Week5:Application of Hitchcock zoom in animation lens(dolly zoom)
In the process of making the lens this week, I found that Dolly zoom is very consistent with some effects of this film, so I went to consult relevant materials for reference, and reprinted it in Maya in combination with … Continue reading
Week4:First edition layout production
The layout is undoubtedly the first step of the animation. In this step, I will use the existing models and scenes to build an initial short film of position and rhythm, and then refine and process each shot on this … Continue reading
Week3:Optimize storyboard, shooting reference
Because the early members of our group are still working hard to make characters and maps, my task this week is to finalize the unreasonable parts in the story version. With my suggestion, I took a live-action shooting of the … Continue reading
Week2: Collaboration Unit Project Brief
Team members: Zhengzhong Liang, Wanxuan Liu, Ziyin Wang, Guanze Wu. Project: Shut Down (Tentative): The project is to make a cel-shading near-future sci-fi animation short film. Cel shading is a type of NPR (Non-photorealistic rendering), which can be also called toon shading. … Continue reading