Category Archives: Design for animation, narrative structure and film language

Submission – 3D Animation Fundamentals

showreel: Weekly Challenges and Diary of work Links: week2:My understanding of 12 Principles of Animation week2:Good animation and bad animation use the standard of twelve rules week2:Bouncing ball practice week2:Boucingball with Obstacle practice WEEK 2: Bouncing ball with tailed practice … Continue reading

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WEEK 7 Note:

character appeal: design,performance and role exaggeration: realism ,element of exaggeration definition: reviewed:

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Week 6: Character & Story development breakdown.

Take 2 films you enjoy and break down the character development and story development throughout the film: Analyse how the main characters evolve Analyse how the characters drive the story If there are similarities between your films point this out … Continue reading

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Week 5: Film analysis – story arc & Characters breakdown & Character timeline

audio-visual:Vision – desert scenery, laying the visual tone, desolate, wild, cruel, magnificent and heroic, pointing out the relationship between the role and the environment.Close up – enlarge the details, create drama, increase the contrast attribute of the character, and make … Continue reading

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week4:Analysis Of Mise-en-Scène

Settings & Props This scene is filled with chemical elements and science photos, which shows the audience that it is a chemistry experiment class. Through these settings, people can realize that characters are all students. Costume, Hair & Make Up … Continue reading

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week4:notes

05.lighting and colour lighting and colour can be used to achieve a variety of effects: highlight important characters/objects within the frame to make characters look mysterious by shading sections of the face and body to reflect a characters mental state/hidden … Continue reading

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Week 3: Politics in Media

Political propaganda has always been a major feature of media works, and generally, such films are boring, and what I want to talk about today is a superhero film, the catcher. The story of the catcher mainly took place at … Continue reading

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week2: Different ATTITUDE of Disney’s Hyperrealism animation

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week2:12 Principles of Animation & Good & Bad Animation

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week2:My understanding of 12 Principles of Animation

In the early days hand drawn animation a group of Disney animators came together and defined 12 rules of animation that when applied properly could create amazing animation and engaging experience for the audience. In 1981 Disney animators, Frank Thomas … Continue reading

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