WEEK8:Refine the completed version

This exercise not only made me know more about the sequence of head, chest and body movements but also made me realize how important good reference is

Quite satisfactory version

The next work is dubbing and editing, and post-work.This project really improved my action level

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WEEK6:Transformation from original circulation walking to forward walking

This week’s task is to continue to make character animation. Since there are a lot of walking animations in our animation, it is inevitable that how to make a smooth-moving animation has also become a difficult problem.

In this animation, the character moves forward and walks into the cave.

Production process

First version

The problem in this version is very obvious. The connection is not natural enough and the hand is very shaking, so I optimized it

A little better

Final version

The final version looks like I expected it.

The steady step of walking and the rotation of the body

Relatively speaking, this is the first time I have made a long walk with character in the project. It is indeed a little difficult, but I will overcome it and make it more perfect. This is also my learning goal next week.

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WEEK7:Refine the animation, and follow and transform some shots

Taking the following video as an example, I did some copying and learning. I am not very familiar with the camera in 3DMAX. It is a little stiff to do

This week, the plan was temporarily shelved due to the overlap with project 1.Make it up next week

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WEEK5:Animation production and some small problems

My plan this week is to complete the animation of 2-3 shots:

About the scene at the cave gate

The difficulty of this is that because this is a very realistic project, my action design must also be very close to real people. In order to highlight the terrorist atmosphere, these actions should not be too fast, otherwise, the effect will not meet the expectations.

Lighting and special effects

First version

Another problem is synchronization. When there are two people in the picture at the same time, the action will appear to be a little synchronized and the whole will be unnatural. For this reason, I have Dragged different frames.

Final edition

This week’s project experience is very important for me. I have learned a lot of skills in handling movements. I will continue to improve other shots next week.

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WEEK6:Modification of the upper

This week I refined this animation, which is really a painful thing in software without curves.

At the same time, a lot of gang shots appeared:

It’s a big challenge for me to repair the upper while ensuring the continuity of movement, so I’ll try my best to repair it.I hope I can get to the final stage next week

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WEEK4:Making eye socket maps and materials.

In the last week, I finished making the eye beads. This week, I will make the eye sockets.

Of course, the first step is to find the reference (a really important step)

Different biological skin

Effect display in SP

At the same time, I also started the production of my first shot, which is an exploration of our protagonist standing in front of the cave. It will take me some time to design the action:

I prefer the animation process to model design

I will devote all my time to animation next week

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WEEK5:Interactive animation

This has always been a problem for me. It’s easy to overreact. It’s not natural. So this week, I consulted Mr Michael, got some advice from him, and continued to find references for such weapons interactions.

I think it’s a very good reference
Not very nice pose

In this case, I mostly use the method of one frame switching to make the dressing and interaction look more normal.I will finish this part of the lens production next week.

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WEEK3:Model making of eyeballs, learning of materials and maps.

This week, my team members were working in an orderly manner. I also started the second part of the eyes, the production of eyeballs.

due to my limited technology, I can only make it like a circle.

Then I made its maps and materials in SP to make it look more like a real eyeball

At the same time, we also determined the final version of the eye socket in the group discussion. Next, I will make maps and materials for it:

Result of our voting

This week’s project experience made me more familiar with the production of the mapping process and the proficiency of software.

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WEEK4:Pose design of duel

This week, I made a pose, because 3DMAX didn’t have step mode, which made me very uncomfortable, but I still made the reference pose that I thought was good

Some shots without interaction are mainly to improve the accuracy of the pose, but I still need to strengthen this aspect. There are always cases of passing through in changing hands and binding

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WEEK2:Monster design, eye model making

My task this week is to design our last monster character and think about the animation. First, I looked for many references, such as crocodile and dinosaur skin, pupil, and eye contour modelling

some reference:

恐龙眼睛 的图像结果.大小:143 x 100。 资料来源:zhidao.baidu.com
鳄鱼眼睛 的图像结果.大小:152 x 101。 资料来源:www.52112.com

and of course some concept design: that’s what I want

Then there is the process of carving and making models, I use ZBrush and Maya to make this model.

different eyes design I made

I am not very good at making models. In this project, my carving technology has been significantly improved, and my ability to find references has also been improved.

I will not show more designs. Next week, I will make the Eyeballs model and some maps and materials to make my model look more realistic.

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